Custom Map are fan-made maps for the Edain Mod, they can be of any genre, fortress, tower defense or even funny maps. They can be heavily scripted or pure vanilla. The use of the maps are at the user's risk. Thank you for using our software portal. To download the product you want for free, you should use the link provided below and proceed to the developer's website, as this is the only legal source to get Edain Mod.
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Thank you for using our software portal. To download the product you want for free, you should use the link provided below and proceed to the developer's website, as this is the only legal source to get Edain Mod.
However, we must warn you that downloading Edain Mod from an external source releases FDM Lib from any responsibility. Please carefully check your downloads with antivirus software. Direct link to the product shall be included for your maximum convenience as soon as it becomes available.
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Editors & Converters
Edain is a mod for Battle for Middle-earth II: Rise of the Witch King, created by Edain Team.
Description:
The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.
Master the One Ring
While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...
Fight Side by Side with the Heroes of the Third Age
The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...
Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.
Command New Factions
Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.
Rediscover the Old Factions
All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.
Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.
Follow your destiny... Middle-Earth awaits.
To install:
Use installer, then copy the lancher into game’s folder.
Report problems with download to [email protected]
see morePopular files for The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King
Edain Mod 4.0 Download
Name | Type | Size | Date | Total | 7 days |
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The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - Age of the Ring v.3.1 | mod | 1003.1 MB | 10/22/2018 | 5.5K | 65 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - Edain v.4.3 demo | mod | 2137.3 MB | 6/21/2016 | 10.3K | 29 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - RotWK Patch 2.02 v.7.0.0 | mod | 935.4 MB | 12/3/2017 | 5.7K | 25 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - Battles of the Third Age v.3.0a | mod | 1174.3 MB | 2/18/2018 | 2.1K | 17 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - Kingdom of Arnor v.5 | mod | 638.1 KB | 5/1/2019 | 1.2K | 15 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - Leaves of Lorien v.9122015 | mod | 651.4 KB | 3/13/2019 | 306 | 14 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - North Kingdom Map Pack v.14082017 | mod | 3.6 MB | 5/21/2018 | 1.6K | 13 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - The Fall of Gondolin | mod | 1.3 MB | 3/16/2019 | 487 | 13 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - The Battle of the Pelennor Fields v.2.2 | mod | 169 MB | 12/5/2018 | 11.6K | 11 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - The Battle for Alagaësia v.beta 3 | mod | 89.3 MB | 5/28/2017 | 8.4K | 10 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - The Rise of the Iron Crown v.1.5 beta | mod | 75.8 MB | 2/22/2017 | 2.5K | 10 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - Nargothrond (Edain) | mod | 621 KB | 3/15/2019 | 329 | 10 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - North Kingdom Map Pack v.14082017 | mod | 3.5 MB | 3/13/2019 | 403 | 9 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - Master Hero Mod v.2.3.3 | mod | 267.8 MB | 12/4/2017 | 7.3K | 9 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - v.2.01 ENG | patch | 23.8 MB | 4/26/2007 | 5.8K | 8 |
The Lord of the Rings: The Battle for Middle Earth II – The Rise of the Witch-King - BFME: Tactics v.beta2 | mod | 526.5 MB | 12/14/2015 | 4.2K | 6 |